Displace a field with noise.
Properties
- Operation (Option)
How to apply the noise to the tag.
- Base (Float)
A base constant added to the displacement. Useful with multiply operation.
- Distance (Float)
How far the displacement will affect the field.
- Motion (Float)
An offset in 4th dimension.
- Seed (Int)
Deterministic randomness. (0 or above)
- Octaves (Int)
The complexity of the noise. A lower value is more smooth and a higher value is more random. (1 to 10)
- Scale (Float)
Scales the position before sampling noise. (0 to 2)
- Tag (Item)
The tag to apply noise to in the field.