A orthographic camera, conforming to entity, used with the render node.
Properties
- Position (3D Point)
- Rotation (Quaternion)
- Height (Float)
The height of the camera's frustum. The width is calculated based on the render node's resolution aspect ratio.
- Near (Float)
The near clip plane. The distance from the camera at which 3D entities are first visible.
- Far (Float)
The far clip plane. The distance from the camera at which 3D entities are last visible.