Back

Noise Solid 3D Graphic Node


Generate random, cloudy or smooth noise.

Properties

- Resolution (3D Size)

- Resolution (3D Size)

- Bits (Option)

- Octaves (Int)
A value between 1 and 10, the lower the smoother, the higher the more cloudy detail.

- Offset (3D Point)

- Depth Offset (Float)

- Scale (Float)

- Random (Bool)
Every voxel gets a random but persistent color, change the seed to animate.

- Colored (Bool)

- Seed (Int)
Noise with the same seed always looks the same. Change for variation.

- Include Alpha (Bool)
Generate noise in the alpha channel.

- Premultiply (Bool)
Multiply RGB by alpha for compositing. Turn off for straight alpha.