Generate random, cloudy or smooth noise.
Properties
- Resolution (3D Size)
- Resolution (3D Size)
- Bits (Option)
- Octaves (Int)
A value between 1 and 10, the lower the smoother, the higher the more cloudy detail.
- Offset (3D Point)
- Depth Offset (Float)
- Scale (Float)
- Random (Bool)
Every voxel gets a random but persistent color, change the seed to animate.
- Colored (Bool)
- Seed (Int)
Noise with the same seed always looks the same. Change for variation.
- Include Alpha (Bool)
Generate noise in the alpha channel.
- Premultiply (Bool)
Multiply RGB by alpha for compositing. Turn off for straight alpha.