Blur the first graphic based on the second graphic's luminance.
Properties
- Style (Option)
- Radius (Float)
- Position (3D Point)
- Luma Gamma (Float)
Adjustment of light on the modifier graphic.
- Sample Count (Int)
- Placement (Option)
- Extend Mode (Option)
Voxels outside the main bounds will use the extend mode when sampled. This will mainly affect voxels on the edges.