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Luma Blur Modifier Effect 3D Graphic Node


Blur the first graphic based on the second graphic's luminance.

Properties

- Style (Option)

- Radius (Float)

- Position (3D Point)

- Luma Gamma (Float)
Adjustment of light on the modifier graphic.

- Sample Count (Int)

- Placement (Option)

- Extend Mode (Option)
Voxels outside the main bounds will use the extend mode when sampled. This will mainly affect voxels on the edges.