Every pixel in the first input graphic will become a particle in the output graphic. Red is x, green is y, and blue is scale if channel scale is on. Optionally second input graphic will be used to color each particle. Keep the resolutions of the two graphic inputs the same. Note that to have particles in locations below zero (zero is in the center), the input graphic needs to be in 16 bit or higher.
Properties
- Resolution (Size)
- Bits (Option)
- Scale (Float)
- Channel Scale (Bool)
If active, the blue channel of the first graphic inlet will be multiplied with the scale property for each particle.
- Color (Color)
This color will be used when the colors graphic is not connected.
- Background Color (Color)