Render 3D entities, including Gaussian splats, to a graphic in realtime. Provide at least one camera among the entities to render from. Gaussian splats appear in color output and depth-test against opaque geometry, but are currently excluded from depth output.
Properties
- Resolution (Size)
- Bits (Option)
Higher bits will preserve high dynamic range colors.
- Background Color (Color)
- Sample Count (Option)
- Voxel Sample Count (Option)
- Dither (Bool)
- Opacity Layer Count (Int)
Maximum number of transparent mesh material layers.
- Wireframe (Bool)
- Depth (Bool)
Render opaque scene depth. Gaussian splats are currently excluded. Black is near, white is far.
- Normalize Depth (Bool)
Normalize the depth based on content, to be more visible.
- Visibility (Option)
Specify if the outside or inside of a geometry is visible.
- Point Size (Float)
Size of particles.
- Camera Index (Int)
If multiple cameras exist among the entities, use this to select which camera to render from.