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3D Render Engine Graphic Node


Render 3D entities, including Gaussian splats, to a graphic in realtime. Provide at least one camera among the entities to render from. Gaussian splats appear in color output and depth-test against opaque geometry, but are currently excluded from depth output.

Properties

- Resolution (Size)

- Bits (Option)
Higher bits will preserve high dynamic range colors.

- Background Color (Color)

- Sample Count (Option)

- Voxel Sample Count (Option)

- Dither (Bool)

- Opacity Layer Count (Int)
Maximum number of transparent mesh material layers.

- Wireframe (Bool)

- Depth (Bool)
Render opaque scene depth. Gaussian splats are currently excluded. Black is near, white is far.

- Normalize Depth (Bool)
Normalize the depth based on content, to be more visible.

- Visibility (Option)
Specify if the outside or inside of a geometry is visible.

- Point Size (Float)
Size of particles.

- Camera Index (Int)
If multiple cameras exist among the entities, use this to select which camera to render from.