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Poly Reduce Modifier 3D Geometry Node


Reduce mesh triangle count with QEM edge collapses while preserving key features.

Properties

- Target Type (Option)
Choose whether the reduction target is an absolute triangle count or a ratio of the current count.

- Target Triangle Count (Int)
Stops when the mesh reaches this triangle count.

- Target Ratio (Float)
Stops when the mesh reaches this fraction of the original triangle count.

- Maximum Error (Float)
Stops if the cheapest collapse exceeds this geometric error. Set to 0 to disable.

- Preserve Boundaries (Bool)
Avoid collapsing edges on open borders.

- Feature Angle (Angle)
Edges with a dihedral angle above this threshold are treated as sharp and preserved.

- Preserve UV Seams (Bool)
Avoid collapsing edges that lie on UV seams when UVs are present.

- Allow Flip (Bool)
Allow edge collapses that flip triangle orientation.

- Placement (Option)
How the new vertex position is chosen for each edge collapse.